
Book
What Video Games Have to Teach US About Learning and Literacy. Second Edition
Revised and Updated Edition
James Paul Gee
St. Martin's Press · Print & ebook · December 26, 2007
Reading lane: Game Dev
What Video Games Have to Teach US About Learning and Literacy.
At a Glance
Why This Clicks
Games as Learning
A serious, curious look at what playing video games can teach about learning and literacy.
Come here for
- Video games considered through learning, literacy, and cognitive development
- Questions of identity, meaning, and how we follow commands
Expect
- An educator’s positive case for taking games seriously
- Revised discussion of World of Warcraft and Half-Life 2
Book Details
- Authors
- James Paul Gee
- Publisher
- St. Martin's Press
- Published
- December 26, 2007
- Format
- Print & ebook
- Theme
- Game Dev · Human-Computer Interaction
- Reading lane
- Game Dev
Affinity
Publisher Categories
Human-Computer Interaction
Education Policy
EdTech
About This Book
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy , new games like World of WarCraft and Half Life 2 are evaluated and theories of...
Read full description
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