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What Video Games Have to Teach US About Learning and Literacy. Second Edition by James Paul Gee

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What Video Games Have to Teach US About Learning and Literacy. Second Edition

Revised and Updated Edition

James Paul Gee

St. Martin's Press · Print & ebook · December 26, 2007

Reading lane: Game Dev

What Video Games Have to Teach US About Learning and Literacy.

At a Glance

Why This Clicks

Games as Learning

A serious, curious look at what playing video games can teach about learning and literacy.

Come here for

  • Video games considered through learning, literacy, and cognitive development
  • Questions of identity, meaning, and how we follow commands

Expect

  • An educator’s positive case for taking games seriously
  • Revised discussion of World of Warcraft and Half-Life 2

Book Details

Authors
James Paul Gee
Publisher
St. Martin's Press
Published
December 26, 2007
Format
Print & ebook
Theme
Game Dev · Human-Computer Interaction
Reading lane
Game Dev

Affinity

Publisher Categories

  • Human-Computer Interaction

  • Education Policy

  • EdTech

About This Book

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy , new games like World of WarCraft and Half Life 2 are evaluated and theories of...

Read full description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy , new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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