
Book
Theory of Fun for Game Design
Raph Koster
O'Reilly Media · Print & ebook · December 31, 2013
Reading lane: Game Dev
A Game Design pick for readers exploring Theory of Fun for Game Design.
At a Glance
Why This Clicks
The Shape of Fun
A designer’s look at why games hold our attention—and what play has in common with learning.
Come here for
- Patterns, puzzles, and the shared elements behind successful games
- A fresh way to think about fun as a design principle
Expect
- An exploration of games alongside traditional play like checkers
- Illustrations and an updated, full-color anniversary edition
Book Details
- Authors
- Raph Koster
- Publisher
- O'Reilly Media
- Published
- December 31, 2013
- Format
- Print & ebook
- Theme
- Game Dev · Human-Computer Interaction
- Reading lane
- Game Dev
Affinity
Publisher Categories
Game Dev
UI/UX Design
Human-Computer Interaction
About This Book
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamen...
Read full description
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