BookFrontier
A Playful Production Process by Richard Lemarchand

Book

A Playful Production Process

For Game Designers (and Everyone)

Richard Lemarchand

MIT Press · Print & ebook · October 12, 2021

Reading lane: Game Dev

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.

At a Glance

Who It's For

Game designers, aspiring developers, and students planning digital game projects

Book Details

Authors
Richard Lemarchand
Publisher
MIT Press
Published
October 12, 2021
Format
Print & ebook
Theme
Game Dev · Product Design
Reading lane
Game Dev

Affinity

Publisher Categories

  • Game Dev

  • Games

  • How Media Works

About This Book

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game...

Read full description

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

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