
Book
Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games Are Made
Jason Schreier
HarperCollins · Print & ebook · September 5, 2017
Reading lane: Game Dev
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand?
At a Glance
Why This Clicks
Making Games, Making It
Game development emerges as a collision of creative ambition, technical snags, and stubborn persistence.
Come here for
- Behind-the-scenes accounts of familiar games, from solo work to teams of hundreds
- The artistic and technical obstacles behind making games
Expect
- Crunch, burnout, setbacks, and last-minute saves
- A tribute to the people who keep difficult projects moving
Book Details
- Authors
- Jason Schreier
- Publisher
- HarperCollins
- Published
- September 5, 2017
- Format
- Print & ebook
- Theme
- Game Dev · Entertainment Industry
- Reading lane
- Game Dev
Affinity
Publisher Categories
Art History
Video Game Art
Career Strategy
Economics
Show all 8 publisher categories
Tech Industry
Entertainment Industry
Development Studies
Women in Business
About This Book
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless m...
Read full description
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