
Book
Unity Game Development Cookbook
Essentials for Every Game
Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
O'Reilly Media · Print & ebook · May 7, 2019
Reading lane: Game Dev
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation.
At a Glance
Who It's For
Book Details
- Authors
- Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
- Publisher
- O'Reilly Media
- Published
- May 7, 2019
- Format
- Print & ebook
- Theme
- Game Dev · Mobile App Development
- Reading lane
- Game Dev
Affinity
Publisher Categories
Software Development & Engineering / Computer Graphics
Game Dev
Mobile App Development
About This Book
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First , you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second , you’ll apply a collection of snippets to address common gameplay scenarios, suc...
Read full description
Similar Books

Unity in Action
Joe Hocking · Manning
Affinity signal
Game Dev
C# Programming

Android Cookbook
Ian Darwin · O'Reilly Media
Affinity signal
Android OS
Mobile App Development

Designing Games
Tynan Sylvester · O'Reilly Media
Affinity signal
Game Dev
Human-Computer Interaction

iOS 5 Programming Cookbook
Vandad Nahavandipoor · O'Reilly Media
Affinity signal
Mac Programming
Mobile App Development

The Ultimate Guide to Video Game Writing and Design
Flint Dille, John Zuur Platten · Clarkson Potter/Ten Speed
Affinity signal
Game Dev
Games & Entertainment Tech

Bash Cookbook
Carl Albing, JP Vossen · O'Reilly Media
Affinity signal
Linux Systems
UNIX Systems

A Playful Production Process
Richard Lemarchand · MIT Press
Affinity signal
Game Dev
Product Design

Rails Cookbook
Rob Orsini · O'Reilly Media
Affinity signal
Ruby Programming
Web Programming