
Book
I Am Error
The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
MIT Press · Print & ebook · September 8, 2017
Reading lane: Game Dev
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.
At a Glance
Why This Clicks
Code Meets Silicon
A close look at how the NES’s technical limits shaped what games could express.
Come here for
- The engineering behind a defining cartridge-based platform
- A useful bridge between hardware design and game culture
Expect
- Detailed attention to programming, architecture, and sound
- A history spanning Famicom origins, NES adaptations, and emulation
Book Details
- Authors
- Nathan Altice
- Publisher
- MIT Press
- Published
- September 8, 2017
- Format
- Print & ebook
- Theme
- Game Dev · Digital Electronics
- Reading lane
- Game Dev
Affinity
Publisher Categories
Game Dev
Games
About This Book
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link , a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke...
Read full description
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