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Foundation Actionscript 3.0 Animation by Keith Peters

Book

Foundation Actionscript 3.0 Animation

Making Things Move!

Keith Peters

Apress Publishers · Print & ebook · April 9, 2007

Reading lane: JavaScript Development

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications.

At a Glance

Who It's For

Readers learning ActionScript 3.0 animation from scratch or upgrading from ActionScript 2.0

Book Details

Authors
Keith Peters
Publisher
Apress Publishers
Published
April 9, 2007
Format
Print & ebook
Theme
JavaScript Development · Game Dev
Reading lane
JavaScript Development

Affinity

Publisher Categories

  • Computers

  • Web Technology

About This Book

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power an...

Read full description

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

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