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Agile Software Development, Principles, Patterns, and Practices by Robert C. Martin

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Agile Software Development, Principles, Patterns, and Practices

First Edition

Robert C. Martin

Pearson Education · Print & ebook · October 15, 2002

Reading lane: Software Development

Written by a software developer for software developers, this book is a unique collection of the latest software development methods.

At a Glance

Why This Clicks

Design in Practice

Follow object-oriented design from early analysis through implementation, including the missteps along the way.

Come here for

  • Practical treatment of OOD, UML, patterns, Agile, and XP
  • Worked-through designs and case studies in C++ and Java

Expect

  • A problem-solving account of design decisions, errors, and insights
  • Principles for managing complexity in large software

Book Details

Authors
Robert C. Martin
Publisher
Pearson Education
Published
October 15, 2002
Format
Print & ebook
Theme
Software Development · Testing & QA
Reading lane
Software Development

Affinity

Publisher Categories

  • Software Development

About This Book

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application—from the early stages of analysis, through the low-level design and into the imp...

Read full description

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application—from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

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