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Hikaru No Go, Vol. 1 by Yumi Hotta

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Hikaru No Go, Vol. 1

Yumi Hotta

VIZ Media LLC · Paperback · May 19, 2004

Reading lane: General Manga

Hikaru No Go, Vol.

At a Glance

Why This Clicks

A Mind for Go

A spirited manga pairing ghostly expertise with a schoolboy’s growing ambition at the Go board.

Come here for

  • A clever supernatural twist on a strategic game
  • Rivalry that gives each match extra charge

Expect

  • A team-up between a schoolboy and an ancient Go master
  • Ambition, competition, and the pursuit of a remarkable move

Book Details

Authors
Yumi Hotta
Publisher
VIZ Media LLC
Published
May 19, 2004
Format
Paperback
Theme
General Manga · Sports Manga
Reading lane
General Manga

Affinity

Publisher Categories

  • Fantasy Comics

  • General Manga

  • Sports Manga

About This Book

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodst...

Read full description

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go .

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