BookFrontier
Walking in Two Worlds by Joelle Peters

Book

Walking in Two Worlds

Joelle Peters, Wab Kinew, Penguin Teen Canada

Tundra Book Group · Print & ebook · October 4, 2022

Reading lane: Indigenous Voices for Teens

A Young Adult pick for readers exploring Walking in Two Worlds.

At a Glance

Who It's For

Good for readers who enjoy Indigenous Voices for TeensGood for fans of Young AdultGood for readers who enjoy Indigenous Voices for Teens and Native American YA.

Book Details

Authors
Joelle Peters, Wab Kinew, Penguin Teen Canada
Publisher
Tundra Book Group
Published
October 4, 2022
Format
Print & ebook
Theme
Indigenous Voices for Teens · Native American YA
Reading lane
Indigenous Voices for Teens

Affinity

Publisher Categories

  • Diverse YA Fiction

  • YA Science Fiction

  • Finding Your Footing

About This Book

An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series. In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy...

Read full description

An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series. In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.

Similar Books