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The Gate of the Feral Gods by Matt Dinniman

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The Gate of the Feral Gods

Matt Dinniman

Penguin Publishing Group · Hardcover · March 11, 2025

Reading lane: Fantasy Adventure

NEW YORK TIMES BESTSELLER • Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition!

At a Glance

Why This Clicks

Genre Tangle

A genre-blending adventure with a collector’s wink and enough edge for close-reading.

Come here for

  • genre-mixing adventure energy
  • playful specialist-leaning read

Expect

  • fantasy, sci-fi, urban-fantasy overlap
  • a title that signals series-world texture

Book Details

Authors
Matt Dinniman
Publisher
Penguin Publishing Group
Published
March 11, 2025
Format
Hardcover
Theme
Fantasy Adventure · Epic Fantasy
Reading lane
Fantasy Adventure

Affinity

Publisher Categories

  • Fantasy Adventure

  • Sci-Fi Adventure

  • LitRPG

About This Book

NEW YORK TIMES BESTSELLER • Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition! New Achievement! Total, Utter Failure. You failed a quest less than five minutes after you received it. Now that’s talent. Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl...

Read full description

NEW YORK TIMES BESTSELLER • Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition! New Achievement! Total, Utter Failure. You failed a quest less than five minutes after you received it. Now that’s talent. Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception. A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps. It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? Welcome, Crawlers. Welcome to the fifth floor of the dungeon.

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