BookFrontier
Design Patterns by Erich Gamma

Book

Design Patterns

Elements of Reusable Object-oriented Software

Erich Gamma, Richard Helm, Ralph Johnson

Pearson Education · Print & ebook · October 31, 1994

Reading lane: Computer Vision

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems.

At a Glance

Why This Clicks

Reusable Patterns

A steady, utility-first guide to reusable design ideas you can return to as needed.

Come here for

  • practical design language
  • dip-in reference use

Expect

  • systems-design lens
  • straightforward, no-fuss prose

Book Details

Authors
Erich Gamma, Richard Helm, Ralph Johnson
Publisher
Pearson Education
Published
October 31, 1994
Format
Print & ebook
Theme
Computer Vision
Reading lane
Computer Vision

Affinity

Publisher Categories

  • Computer Vision

About This Book

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented...

Read full description

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Similar Books